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Ana Antonić

Novi Sad, Serbia

Ana Antonić is an ambitious and creative 3D artist from Serbia. Creating both hard surface and organic models, she finds inspiration mostly in people. Her art is mainly based on visual representation of observed and creating three-dimensional models or visuals of items using a variety of different computer software programs and tools.

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  • Digital Art
  • Film
  • Virtual Reality

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Interested mostly in film industry, Ana has directed her career towards organic modelling and sculpting. The main area of her work is creating various characters and profiles for animated movies. Since 3D modellers can be employed in a plethora of different industries and beside her bachelor’s degree in Computer Graphics engineering, she decided to study ‘fine 3D art’ which includes digital sculpting in mostly clay.

Working for couple of years as a freelance artist gave her opportunity to refine her skills in hard surface modelling and texturing as well. Performing most of her 3D modelling work on a computer using software sculpting and texturing programs like ZBrush, Autodesk Mudbox, Autodesk 3Ds Max, Substance Painter, Marvelous Designer, etc. Brings one-dimensional representations of people, places, processes, actions and things to life.